Chapter I:

Coming soon! :)

', x=96, y=13 WHERE id=" . $char['id'] . ";"); header("Location: message.php"); exit; } if($update==true && walkable($char['x'], $char['y'])) { $tx=$char['x']; $ty=$char['y']; $sql="UPDATE mrpg_users SET x='$tx', y='$ty' WHERE name='$u'"; $result = mysql_query($sql); ///////////BATTLE CHECK//////////// $bzone=checkbzone($tx, $ty, 0); $battle=$bzone[rand(0,(count($bzone)-1))]; if($battle!=0) { $sql="UPDATE mrpg_users SET mode='battle' WHERE name='$u'"; $result = mysql_query($sql); $result = mysql_query("SELECT * FROM mrpg_monsters WHERE id='$battle'"); while($row = mysql_fetch_array($result)) { $battlehp=$row['hp']; } $sql="UPDATE `mrpg_battles` SET `use` = '1', `enemy` = '$battle', `enemyhp` = '$battlehp' WHERE `id` =" . $char['id'] . ";"; $result = mysql_query($sql); //echo "BATTLE!
$sql"; header("Location: battle.php?appear=yes"); exit; } //////////END BATTLE CHECK////////// fallback(); } function walkByNumArray($num) { global $char; if($num==1) { $char['x']=$char['x']; $char['y'] =$char['y']-1; } else if($num==2) { $char['x']=$char['x']-1; $char['y'] =$char['y']; } else if($num==3) { $char['x']=$char['x']+1; $char['y'] =$char['y']; } else if($num==4) { $char['x']=$char['x']; $char['y'] =$char['y']+1; } } function fallback() { global $u, $p; header('Location: showim.php?x=' . $u . '&y=' . md5($p)); exit; } fallback(); ?>