Chapter I:
Coming soon! :)
', x=96, y=13 WHERE id=" . $char['id'] . ";");
header("Location: message.php");
exit;
}
if($update==true && walkable($char['x'], $char['y'])) {
$tx=$char['x'];
$ty=$char['y'];
$sql="UPDATE mrpg_users SET x='$tx', y='$ty' WHERE name='$u'";
$result = mysql_query($sql);
///////////BATTLE CHECK////////////
$bzone=checkbzone($tx, $ty, 0);
$battle=$bzone[rand(0,(count($bzone)-1))];
if($battle!=0) {
$sql="UPDATE mrpg_users SET mode='battle' WHERE name='$u'";
$result = mysql_query($sql);
$result = mysql_query("SELECT * FROM mrpg_monsters WHERE id='$battle'");
while($row = mysql_fetch_array($result))
{
$battlehp=$row['hp'];
}
$sql="UPDATE `mrpg_battles` SET `use` = '1', `enemy` = '$battle', `enemyhp` = '$battlehp' WHERE `id` =" . $char['id'] . ";";
$result = mysql_query($sql);
//echo "BATTLE!
$sql";
header("Location: battle.php?appear=yes");
exit;
}
//////////END BATTLE CHECK//////////
fallback();
}
function walkByNumArray($num) {
global $char;
if($num==1) {
$char['x']=$char['x'];
$char['y'] =$char['y']-1;
} else if($num==2) {
$char['x']=$char['x']-1;
$char['y'] =$char['y'];
} else if($num==3) {
$char['x']=$char['x']+1;
$char['y'] =$char['y'];
} else if($num==4) {
$char['x']=$char['x'];
$char['y'] =$char['y']+1;
}
}
function fallback() {
global $u, $p;
header('Location: showim.php?x=' . $u . '&y=' . md5($p));
exit;
}
fallback();
?>