pyanimate/test.py

60 lines
1.7 KiB
Python

# python-based animation software
# describe an animation using python code then render it to a video, gif, etc
# tl;dr we draw PNGs and assemble them with ffmpeg
# data model:
# source - input media such as a still image or a video
# sprite - an instance of a source's media
# animation - description of how a source is used in the video
# example video of the dvd bounce logo
from pyanimate import Video, \
Source, ImageSource, \
Sprite, ImageSprite, \
Animation, ShowAnimation, HideAnimation
# the video is the canvas that we'll animate objects on top of
video = Video(framerate=30, width=640, height=480)
# a Source is a piece of media that we can include in the animation
# there should not be any reason to create two Source()s of the same input media.
logo_img = ImageSource("dvd.png")
# a Sprite is an instance of a piece of media. They contain contextual information such as the position of the sprite
# on the canvas.
logo = ImageSprite(logo_img) #, position=(0, 0))
# now the sprite appears at 0,0
video.add_sprite(logo)
# Animations are things that happen to sprites. Sprites are hidden by default so you need a ShowAnimation() to
# make them visible
logo.add_animation(ShowAnimation())
# Now lets make the logo move. In this case, we just move it diagonally
# logo_bounce_1 = Animation(
# # path=xxx,
# # filters=xxx,
# # transforms=xxx,
# # ...
# after=None,
# )
# Animations are added to sprites. When the video is rendered, animations are applied to the sprite in each frame.
# Animations begin on frame 0 by default, unless they are delayed by setting a start frame=... or after=....
# logo.add_animation(logo_bounce_1)
# output the final thing
video.render("output.mp4")
# video.render("output.gif")